AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games Performance in Finland Q3 2021
In Q3 2021, the top 5 fidget toys games in Finland saw varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends.
In the third quarter of 2021, the performance of the top 5 fidget toys games on a unified platform in Finland demonstrated diverse trends in downloads, revenue, and active users. Below is an overview of each app’s performance based on Sensor Tower data.
Slime it: Slime Game Simulator from Slime4Fun showed a fluctuating trend in weekly revenue, peaking at $143 in mid-July and dropping to $3 by the end of September. Weekly downloads started at 902 in late June, then experienced a significant decline, eventually reaching zero by the last week of September. Active users also declined from 819 at the beginning of the quarter to 262 by the end.
Antistress - Relaxing games by Moreno Maio had a more stable performance. Weekly revenue peaked at $43 in late August, with some fluctuations, ending at $38 in the last week of September. Downloads ranged between 90 and 201 per week, with a slight decline towards the end of the quarter. Active users started at 1722 and gradually decreased to 1294 by the end of September.
Spinner Evolution - Merge Game from PIXELCUBE STUDIOS INC. maintained a low revenue, peaking slightly at $15 in mid-July and then tapering off to $5 by the end of September. Downloads were minimal with occasional small spikes, reaching a maximum of 4 in early July and mid-September. There was no data available for active users.
Fidget Spinner by Ketchapp experienced modest revenue, peaking at $19 in late July and ending the quarter with no revenue in the final weeks. Downloads fluctuated between 14 and 45 per week, with the highest in late July. Active users varied, peaking at 87 at the end of July and slightly decreasing to 54 by the end of September.
Fidget Toys 3D from Tran Dinh Hung had a strong performance in terms of downloads, starting at 4283 in late June, and although there was a decline, it still maintained a significant number of downloads, ending with 1258 in the last week of September. Revenue saw a small peak at $26 in early September. Active users were the highest among the apps, starting at 12966 and ending at 6869.
Overall, these top fidget toys games in Finland displayed varying performance metrics in Q3 2021. For more detailed insights, visit Sensor Tower.